We all know, and apply, ‘credits’ in our RP in various ways. Whether that be for a drink at the bar, determining the price of your spice, or reaping the rewards from your bounties. Though often times the value of credits is treated subjectively. Where one would reward 10,000 credits for completing a contract, another hands over 1,000,000 credits. Often times, this means your character or another’s is rewarded with exaggerated amounts that could, lore-wise speaking, realistically allow them to retire. So let’s break that down, and work towards a community-wide understanding of the value of credits!
Credits are primarily exchanged through small flat cards, known as credit chips, through transferring from one chip to the other by drawing upon account information from a central bank. A credit chip, also known as credit stick, could hold anything between one and a billion credits, depending on the limit set by the governmental authority that issued the card. The Republic, Empire and Corporate Sector Authority all relied on the chip’s heavily secured electronic currency - modifying it was practically impossible, a failed attempt resulting in the activation of a self-destructive programming.
By far, credits are the primary currency for trade within the Republic and Imperial territories. However, the Outer Rim territories, of which many planets were controlled or governed by the Hutts, knew their own currencies.
|Conversion||# of Credits||# of Peggats||# of Wupiupi||# of Truguts|
Despite these Huttese currencies being noted as applicable during the time of the Galactic Republic, none of them can in fact be traced down to the current SWTOR era. The sources and appearances referring primarily to the final decades of the Galactic Republic, which fragmented in 1100 BBY. For reference: at the time of the Invasion of Ossus, the most recent SWTOR event in the Third Galactic War, it was 3630 BBY.
Places where the Galactic Credit Standard were not accepted, including but not limited to the Outer Rim Territories, often engaged in trade of valuable commodities such as minerals and elements. One such example being Aurodium, an element mined and formed into ingots to be used in lawless territories. In 29 BBY, ten large ingots, though small enough to keep inside a pouch to conceal, of aurodium are worth three billion credits. Aurodium idols were gifted to Nem’ro, Hutt crime lord of Jiguuna, by an Imperial Agent of the resurrected Sith Empire.
Nova crystals, considered a valuable commodity themselves, were bright green and were primarily crafted into various types of jewelry. The icy planet of Mygeeto held immense deposits of this mineral. Reason for the Muun-controlled IG Banking Clan to invade and hold a blockade during the Rise of the Empire era. Throughout the Old Republic era various factions sought Mygeeto out for it’s valuable crystal formations, among which the Jedi, Hutts and Neimoidians.
Knowing now that the standard credit is not the sole currency, it still provides a solid understanding of the worth of items and services - from which you can calculate the worth in other currencies. In order to comprehend monetary worth, one must appreciate the value of items already detailed in the lore. A few examples, from low to high value, being:
250 credits - Vibrosword
Melee vibro weapon that used ultrasonic vibrations to increase cutting effectiveness.
600 credits - Bonadan “Machinist” gloves
Gloves intended for handling volatile materials and disarming mines during the Jedi Civil War.
2,500 credits - Modern Lightfoil
Lightsaber-inspired energy swords fully usable by non-Force sensitives.
5,000 credits - Stealth Field Generator
Portable cloaking device worn on belts, primarily during the Jedi Civil War and years following.
10,000-50,000 credits - Heritage tapestries
Wall hangings depicting moments in history, oftenly found in Sith and Jedi archives and libraries.
Up to 100,000 credits - Resurrection technology
An umbrella term for the deemed priceless technology and techniques developed to reconstruct a recently deceased person.
250,000 credits - “Deadweight” CXB-560
Conductor-class short-haul landing craft carrying 5 passengers and 80 tons of cargo.
400,000 credits - Teroch-type gunship
Mandalorian neo-crusader fast-attack gunship with double laser cannons, carrying a crew and passenger total of 14.
1,250,000 credits - Heraklon-class transport
Frigate-type starship capable of carrying 450 passengers and 75,000 tons of cargo capacity.
12,000,000 credits - Praetorian-class frigate
Capital ship with a cargo capacity of 10,000 tons as well as capable of carrying 1,470 crew and 2,700 passengers.
All examples, including their descriptions and costs, stated above are Old Republic era dated entries collected from the Star Wars wikipedia.
Now comes the tricky part
The regulation, as well as the rewarding of a bounty or job is highly dependent on the issuing authority. Hutts are notorious for issuing bounties for the most ridiculous of accusations and with just as ridiculous rewards. Though the ancient Bounty Hunters’ Guild regulated the upholding of the unwritten rules dubbed ‘Bounty Hunters’ Creed’, before the rise of the Galactic Empire there truly were very little laws held to determine categorizing and appropriate rewarding for bounties and jobs. Most bounties were presented to a guild, but anyone could freely browse through them at a bounty office and make their picks on which to complete - as Revan was seen doing on Taris during the Jedi Civil War.
Nevertheless, as we consider the impact a bounty/job reward can have on a character’s narrative, we need to also ensure that we do not inflate the rewards to such degree that characters are set for life. This war-ridden galaxy is filled with poverty, especially so in the underworld - where the unfair distribution of funds and assets sees to a disproportionate wealth gap with a great many bums and a select few filthy rich ringleaders. Therefore, as a conclusion to this lengthy guide, I would like to suggest the following reference chart for determining the rewards for your jobs and bounties:
Rank 1: 100 credits - Ex. Discretely passing along a message or parcel.
Rank 2: 1,000 credits - Ex. Moving cargo from one system to another, simple PI work.
Rank 3: 10,000 credits - Ex. Capturing/killing a specific non-dangerous person/item, security of high-profile clients.
Rank 4: 100,000 credits - Ex. Capturing/killing a specific dangerous person/item.
Rank 5: 1,000,000 credits - (Needs a *very solid* justification) Ex. Jobs equating to warfare.
Take note that the above mentioned numbers are by no means set in stone. If anything, the amount of zeroes indicated in the rank’s reward are a rough indication of what would be reasonable (I.e. XXX,XXX,XXX for a rank 5 job, X,XXX for a rank 2 job.).
This guide was made in collaboration with The Hub - Underworld RP social network.