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RP Guilds: Introductory RP

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A lot of the RP guilds I've either been a member of, officer or GM of, or RPed with, have had some form of introductory RP system for new members. Many times this is just a simple, single, sit-down with the guild GM or an officer. These sessions are an opportunity for guild leaders to begin integrating the new member into guild RP, introducing the new player to guild rules, lore, activities, etc., and an opportunity for the new member to introduce their character formally and in-character to guild leadership. I'm aware that some SF RP guilds, like the <Paragons Covenant>, have actual policies outlining how such RP should be conducted.

I'm curious to hear the community's thoughts on RP guild introductory RP. The guild I currently GM, <Imperial Ministry of War>, does not employ any such system of introductory RP.


Do you think an introductory RP system is an essential part of RP guild management?

How long should the introductory period be?

Who should be responsible for leading introductory RP?

Should introductory RP sessions be mandatory, or optional?


What other thoughts do you have on the subject?
Posted Aug 7, 18 · OP
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Well, it's certainly helpful when the officers of an RP guild can help new members acclimate to their new setting. I'm sure many guilds do it, whether they mean to or not.

Volition never had a clear policy on this subject, but the several roleplay sessions that led to guild membership often acted as "Introductory RP". I feel that it depends entirely on the direction and style of the guild in question whether they implement this sort of policy or not, as sometimes a "sink or swim" approach can be helpful for getting used to how a guild functions in roleplay.

If a guild feels that members need to be more self-sufficient in their roleplay goals, they may not implement a policy like this. That sort of approach sets the stage for a member to be more proactive about finding rp, whether in the open or with other guild members. Other guilds, like Paragon's Covenant (which you linked to), are very large and have a very broad spectrum of activities to be a part of (many different branches, many people around at any given time, etc), and so this sort of introductory period is almost (or entirely) mandatory to have. Given that a big guild like that attracts all types and skill levels of roleplayers, it's best that their members that are newer to roleplay have a primer course.

Just my twopence worth.
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Posted Aug 7, 18 · Last edited Aug 7, 18
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