Officers: Utzire Dvirat, Magne, Heshi'ele, Outlaw, Rhancir, Collin Walker/Revus Ug'nazik
Lieutenants: Fupan/Bexamushu, Chel Oskaburu/Auralynn Dargent, Leopold Gattin/Salv, Primyn, Synosia/Synnovia, Dracxin/Duraanir
Guild Faction: Empire.
Guild Type: Casual-Heavy Imperial/Allied factions RP guild.
Guild Stronghold/Flagship: Yavin 4 Stronghold and Flagship, both fully unlocked.
Out-of-Game chat: We have a Discord Server, which people are granted access to when they join or if we know the individual.
Enjin Site: paragonscovenant.enjin.com
What we are
The Paragons Covenant is the result of an operation and concept created by a small cadre of Sith and Military officials in the Empire to create a lasting bastion within the Imperial ranks that would be able to reliably keep order and forge unity between its members in order to influence the Empire in a more efficient direction. Though the operation was originally a botched attempt on several fronts, it was picked up a final time by Darth Tarasirs and got a significant amount of traction, leading to many different individuals to gather in order to sign up for the operation, whose other primary purpose was to act as a responder force to combat threats against the Empire and its sovereignty, wether internal or external.
Since, the Covenant has grown in many different circles, incorporating the allies like the elements of the Chiss Ascendancy and Mandalorian Clans into its ranks, aswell as a growing troop of freelancers, a strong Sith presence and a vast amount of Military assets. Their surge of influence has propelled them to a position to further their goals, and will stop at nothing to protect the Empire from its enemies. They operate from within Imperial space, with pockets of territory strewn about in areas stretching from the Imperial Capital to the Far Outer Rim and Wild Space, primarily based within their mobile headquarters, the Sovereign's Convergence, a Harrower-Class Dreadnaught. By having a respected standing with imperial allies, and remaining in the good graces of the Empire most of them derive from, they are in a highly coveted position to influence galactic events, if they so wish it.
Who we are
We here at <The Paragons Covenant> are a relaxed and easy-going RP group of guildies that wishes to find a healthy balance between interactions among individual characters and the overarching narrative of the guild story. With the guild being a bit open-ended in its potential goals and allegiances, (though primarily Imperial, first and foremost) we are able to include and consider a wide variety of different characters and thus a wide variety of different stories to the guild. Characters with higher titles such as Moffs, Admirals, Darths and Lords would be welcomed, provided that they were a good fit, and we strive to offer a fair bit of everything within the guild.
Our primary recruitment goal at the moment is to acquire more non-force using characters for our branches, especially the military and mandalorian ones. Though we would naturally not cut recruitment of others despite this goal. Basically, we are looking for good people that want a guild that wishes to provide a safe and friendly environment for its members. If you contribute to RP where you are able and make the effort to get to know people in the guild, you are off to a good start. If you further prove that you are a compatible player that doesn't cause unnecessary drama and can be trusted to maintain a respectful behavior then you are exactly what we are looking for.
For those of you wanting a simple way to get in contact with me personally in order to ask questions, my discord is freely available Thanadan Vaner of House Thul#0048
The Ranks and the Rules
Currently there are seven ranks in the guild, and all but two are based on your part to play in the guild OOCly, and has no correlation to your characters importance or individual power ICly. The exceptions being "Paragon Director and "Paragon Advisor", because these people/characters are ICly in charge of a branch. Though the ranks have an IC reason to be named as such, they are mostly informal and seldomly spoken. The ranks are:
Covenants Herald (Guild leader )
Paragon Director (IC/OOC Leader of a branch. Full Officer and assistant lead.)
Paragon Advisor (IC/OOC second in command of a branch. RP Officer and enabler)
Director Alt (Officers alt to allow officers access to officer priviledges in a pinch.)
Advisor Alt (Alt for second-in-commands, same reasoning as Advisor alts. )
Paragon (Standard Member)
Chosen (Recruit, 2 week trial period, might be shortened on a case by case basis depending on dedication and activity.)
Click this to get a comprehensive list of the guild policy, as seen on our Enjin site. However, they can be summarised as such: Be civil, respect others in all that you do or say, don't cause drama and be a team player. We won't demand activity from you for you to be in the guild, but if you join we will atleast hope that you are around enough for us to get to know you some!
What we offer
We have a fully unlocked and furnished Dromund Kaas stronghold which is ICly placed within an outpost situated in the jungles of Taral V. Its main function is to exist as a studying and training ground for the various Sith apprentices that are being mentored within the Covenant, whereas a personal Yavin 4 Stronghold is being utilised as an official IC headquarters. We also have more than twenty regularly active and available members that are on during different times of the day, rather consistently keeping us fairly active at most times with six people online being a regular figure, at times spanning up to being 17 or so players online at once, with the current noted record going up to thirty players online at the same time.
The guild flagship was bought some time ago and has recieved all of its expansions fully furnished, and is mostly being used for RP scenarios and is close to being finished. We host events regularly, though with infrequent intervals. One a week is the current guaranteed figure, with an overarching guild storyline presently ongoing, which is going parallel with the story of Knights of the Eternal Throne. We have currently gone past Vaylin's attack on Odessen and slowly leading up to the events of Iokath and beyound.
The Paragons Covenant is a guild that allows for many different types of characters to sign up, and one that has plenty of more room to grow and be developed. We love to get new ideas and will try to utilise as many of these as possible in helping the guild to grow and evolve. So when or if you try to join, give us suggestions and friendly pointers, we will see what we may do to implement things. Lastly, we have a well-used Discord channel for voicechat, textchat and RP.
How to join
We will require all of our members that apply through Enjin and the game to visit our site and do the application there. This is to get a better notion of who we are letting inside the guild, learning a bit about you, the player, and your character aswell as we consider the application. During the process one of the officers will be speaking to you if needed, so keep an eye on your app in case you get comments on it. We require you to list in the application which branch you want your character to belong to(see branches below), however there are ways for your character to be part of several at once due to RP circumstances. (Being part of intelligence as an agent but masquerading as standard military, a Sith dedicating their knowledge to understanding dark side healing and ends up in the science branch but still contributes to the academy etc..)
If your application is approved, one of the officers or the guildmaster will meet up with you as soon as possible to have an IC interview, in order to introduce your character into the guild through RP for a seamless transition. However, if your character for IC reasons happen to not be a good fit due to reasons such as ICly threatening or insulting someone who would likely be their superior, then there is still a chance that your character may not be able to join the guild.
However, the exact scenario that you want to play out to get your character joined can be discussed and decided upon between you and the officer(s) that you talk to. It does not have to be a generic meeting if you do not want it to be. When your IC interview is done and approved, you will officially recieve the invitation to join the guild.
The Branch Structure
Currently, there are six individual branches for RP within the Paragons Covenant, however keep in mind that you are not necessarily required to have a character fit in to any of the existing niches. Each branch is led by a "Director", who in turns has an "Advisor" to act as their right hand in leading the branch both ICly and OOCly. These two individuals for each branch are responsible for ICly and OOCly recruiting people for the branch they are leading in particular, aswell as acting to solve conflicts between members and encourage aswell as enable for the specific RP the branch caters to, in regards to the branch itself and the rest of the guild. Members may potentially be part of several branches at once, such as be part of the Covenants military but in secret being one of its agents aswell. The branches are:
Operations Group 13
Together, Moff Walker and Moff Gattin lead matters pertaining to the Covenant's Naval and Army forces, act as part of the command of the Covenant's flagship, the Sovereign's Convergence, while simultaneously acting as the main imperial commanders within the powerbase aside from Darth Tarasirs himself. The Operations Group has gone through various iterations of leadership and organization before finally solidifying itself into a well-oiled machine, ready to engage the enemies of the Empire wherever their attention turns.
With the Operations Group gearing up for an active participation in the Empire's campaigns outside of the Iokath system, the soldiers, officers and specialists within its' ranks gear up and prepare accordingly for the harsh realities of war that is sure to follow in the days ahead. Simple soldiers, special forces, navy operators and pilots, aswell as various imperial officers are exactly what this branch caters to.
The Outrider Initiative is an effort to form a loosely based conglomerate of Able bodied citizens, Freelancers, Mercenaries, Bounty Hunters and Underworld types in order to tie them together under the cause of the Covenant. It was once formed by order of Darth Tarasirs in order to keep the Freelance individuals within the Covenant organised, trained and supplied. For this endeavour he originally chose an enigmatic information broker known publically only as "Auren", aswell as a master thief and smuggler, Hayden Vale, for the task of rounding up the rest and command the efforts of the Outriders.
Illicit deals are encouraged in the right locations, and further associations with the many mercenary elements within the galaxy are endorsed, as the Outriders become the gateway to the galactic Underworld. Having straddled the line between a highly efficient private military to a relaxed and opportunistic band of freelancers, the Outriders eventually settled for being what they were always meant to be, a band of brothers and sisters making credits and taking names. Two long-time veterans eventually took up the reins of command of the now well known outfit, these two being a veteran hunter of force sensitives, Cayde Masters, nicknamed "Outlaw", and his right hand man in the form of the Underworld-savvy Sith Lord "Varek Gunn". Together they were chosen to lead these independant elements and turn them into a professional and highly qualified force of Contract Operators, handling the work that the Imperial Military and other clients handed down to them.
Freelance individuals not part of any factions, criminals wanting a better deal by signing up with something reputable, Smugglers, Bounty hunters and various mercenaries are what the Outriders will mainly consist of, and what they will keep an eye out for. Any individual with neutral affiliation can be included within it, Civilians included.
The Phantom Cell
An Intelligence network that exists without the knowledge of the Covenant at large, and officially doesn't exist as far as most others are concerned, the Phantom Cell is an official extension of Sith Intelligence operating on a covert basis to supply the Covenant with its fair share of spies and information. It simultaneously acts as an attempted project to resolodify Sith Intelligence and strenghten it back up to the state it was prior to the multiple conflicts caused by the Zakuulan invasion.
While originally only a small group of spies under Spymaster Xalazar and the synthetic construct known as Coordinator Milla that masqueraded as a special forces group, the Phantom Cell has grown to become a large and well hidden extension of Sith Intelligence. With its deeply entrenched position and easily deniable existance, the Cell can coordinate with the higher echelons of the Ministry of Intelligence in order to safeguard the Empire from within, and give it the upper hand. They adhere to orders from their supposed superiors while under cover to maintain their secrecy, but answer to and recieve commands directly from Darth Tarasirs himself.
As the Phantom Cell grew, so too did its assets. Now able to have a hand, an ear and an eye wherever they require within the Covenant, their work goes unnoticed as the agents and operatives within carry out their lives appearing as soldiers, mercenaries and anything else inbetween to keep their existance secret. Having gone through a long line of leaders throughout the Covenant's existance, the cell finally ended up being the mandate of two old imperial intelligence assets designated as 'Heshi'ele', the Director, and 'Chel Oskaburu', the Advisor, respectively.. Together with the rest of the agents they blend in with the the powerbase's own under the cover as Diplomatic Service representatives while planning with Darth Tarasirs in the shadows how best to utilize their operatives for the Empire's betterment.
The Gar Ka'rta Coalition
Having grown from years of planning and select fostering of a unified Mandalorian front, built from the scores of Mandalorian Clans active in imperial space, clansmen within the Gar'Karta put differences between clans and individuals aside as best they can to achieve shared goals and build their reputation together as brethren alongside their imperial allies. Having cycled through numerous strong chiefs as leaders during its' time, the position as voice of the Coalition and the Gar'Karta's primary representative to the Empire has fallen to Rhancir of Clan Kyr'amla, brought to the cause through a business deal between his chief and the Covenant, now put in a postion to bridge the gap between the two peoples with the help of his contemporary, Synnovia of Clan Draku, who acts as his Advisor.
And now, with a growing band of brothers and sisters forming amongst the Covenant's Mandalorian ranks, the call to arms is issued, for any and all willing to adhere to the code, the canons of honor and take up the armor, to call themselves Mandalorians. And for these newcomers, come the request for the veterans, the old warriors, and the experienced followers of the Mandalorian Creed to teach their ways to the worthy in the galaxy, and take up arms with their brethren in the Iron Heart. For Mandalore and For Glory, With the Empire.
The Expansion Institute
Experts were brought in and personnel rearranged in order to form the basis for a proper Research division, the result was the formation of the Expansion Institute, whose goal it was to further the Empire's scientific efforts and explore the use of fringe technologies to further benefit the Covenant and the Empire. The previous medical staff of the Covenant Medical Division were folded into the institute to serve not only their previous purpose, but also to assist with medical research and advancements, utilizing the full width of the equipment the Covenant had to offer to come fully prepared and ready for new purposes and endeavours, while being supplemented with new personnel that will broaden the meaning and expertise of the branch as a whole.
While building upon the successes of the medical division before it, the Expansion Institute ties directly into the Imperial Science Bureau as a minor associated entity, with internal and external funding provided through the appropriate channels in order to endorse the efforts made by the Covenant and the Empire in the scientific field. The Expansion Institute and the Covenant itself would seek for anyone with a proficiency for inventions and either creating, studying or modifying devices of great quality. Medical professionals, cybertechs, slicers, imperials and sith with ties to the spheres of ministries of Technology and Biotic Science, aswell as droids and researchers, possibly even the creations they have made, would be able to find a place with the cyborg Utzire Dvirat, the Director in charge, and Lead Researcher and Sith, Bexamushu, her Advisor.
The Covenant Academy
By teaching the new generations of Sith and bringing them to strenght, the Covenant is able to influence the future composition of the Empire, producing Sith that will potentially align more firmly with the vision of the Imperial State, and not have them languish in heresy or apostacy. By paving the way forwards for the new generations, the Empire's efforts have been strenghtened by several Sith of note, able to continue in the footsteps of their masters, taught to lead from the front and to show initiative.
Over the once hallowed halls of the Taral V Academy, there is currently only silence to be heard, the victim of a Republic attack, fully sacked. And although the center structure was destroyed most of the knowledge kept within was saved before its fall, and the Academy Initiative continues onwards. Wether Apprentice, Acolyte, Lord or Darth, the Covenant will accept the pledge of all who may bring powerbase and willpower to their ranks. A detachment of Imperial Guard make their home within the Covenant's territories, assigned to keep a watchful eye over proceedings, and make sure that all Sith within the Covenant's flock remain focused and that the decrees of the Empress are not ignored. Leading the Instructors and charged with the overall mentorship of the new Sith, Darth Magne keeps the training regimen focused and disciplined, whereas Lord Primyn Odacai offers his unique perspective to the Apprentices, maintaining the order between Headmaster and Overseer.