The Librarium: Raid Edition
Since Bioware seems deathly afraid to give us new raids, I figured I'd have a go at it. The raid takes place aboard Librarian's dreadnaught, aptly named the Librarium. The operation consists of three bosses and trash mobs made up of droids, because who didn't love Skytroopers? Feel free to do your own below if it tickles your fancy. I like seeing creativity.
Encounter One:
Stryfe and Illusory
Stryfe and Illusory
(Pureblood Twins)
Spoiler: OverviewShow
Two tanks are a requirement. One will be tanking Stryfe, and the other will be tanking Illusory. The fight begins with both twins standing next to each other. The raid will need to split into two groups and the tanks will need to quickly pull their respective boss to the opposite ends of the room as quickly as possible to null Force Bond. Tank swapping will need to be done as cleanly and quickly as possible as well due to Force Bond, as Stryfe's Sundering Gore will eventually cause him to two shot his tank if it reaches 5 stacks.
Spacing is extremely important for healers/ranged damage dealers, as Stryfe and Illusory both use abilities that cause massive AoE damage. Stryfe's Vengeful Slam AoE can potentially one shot a group of players, as the damage done is magnified for each person it hits. Situational awareness is key for this encounter. Avoid attacking Stryfe when ED is up, as well as when he eventually pops Saber Reflect. Stryfe and Illusory do not have that much HP, but they have abilities designed to prolong the fight as long as possible so that you hit the enrage timer.
The healer assigned for Illusory's group must be on top of their game due to her Assassinate ability, especially if she hits her soft enrage. Both Illusory and Stryfe have an ability that must be interrupted as quickly as possible, otherwise someone will die. Stryfe will also intercede to Illusory periodically and reset his threat table, putting the group at risk due to Force Bond. The assigned tank will need to pull him back as quickly as possible. Both of them have a soft enrage that is activated when one of the two is defeated. Ideally you want them to have comparable hp when one goes down, as their soft enrage passives make them extremely difficult to manage.
Throughout the fight, the twins will recite the Sith Code. When it finishes (6 minutes), they enrage and instantly wipe the raid.
Spacing is extremely important for healers/ranged damage dealers, as Stryfe and Illusory both use abilities that cause massive AoE damage. Stryfe's Vengeful Slam AoE can potentially one shot a group of players, as the damage done is magnified for each person it hits. Situational awareness is key for this encounter. Avoid attacking Stryfe when ED is up, as well as when he eventually pops Saber Reflect. Stryfe and Illusory do not have that much HP, but they have abilities designed to prolong the fight as long as possible so that you hit the enrage timer.
The healer assigned for Illusory's group must be on top of their game due to her Assassinate ability, especially if she hits her soft enrage. Both Illusory and Stryfe have an ability that must be interrupted as quickly as possible, otherwise someone will die. Stryfe will also intercede to Illusory periodically and reset his threat table, putting the group at risk due to Force Bond. The assigned tank will need to pull him back as quickly as possible. Both of them have a soft enrage that is activated when one of the two is defeated. Ideally you want them to have comparable hp when one goes down, as their soft enrage passives make them extremely difficult to manage.
Throughout the fight, the twins will recite the Sith Code. When it finishes (6 minutes), they enrage and instantly wipe the raid.
Spoiler: Stryfe AbilitiesShow
Melee Attack: X weapon damage
Force Bond: (Passive) Stryfe and Illusory share a powerful bond, increasing their damage done and reducing their damage taken by 5% every 5 seconds they are within 20 meters of one another.
Soresu Form: (Passive) At 19% HP, Stryfe will take on the Soresu Form, reducing all damage taken by 20%. He will no longer cast Enraged Defense.
Overwhelm: (Passive) If Illusory is defeated, Stryfe no longer holds back and gains Overwhelm. Increases melee attack speed by 30% and all damage done by 50%.
Sundering Gore: Every 15 seconds Stryfe applies this DoT to his primary target, inflicting x internal damage and reduces armor by 20%. Stacks up to 5 times. Requires Tank Swap.
Vengeful Slam: Every 35 seconds Stryfe will Force Charge to someone outside of melee range but within 30m and proceed to slam the ground, dealing x energy damage to everyone within 10m. Damage is magnified by every person caught in the attack.
Enraged Defense: At every 20% of hp lost Stryfe will use Enraged Defense for 10 seconds, gaining 10 charges. Each charge restores 2% hp. Charges are only consumed by direct damage and ignores DoTs.
Saber Reflect: (Replaces Enraged Defense)(4 second channel) After reaching 15% HP, Stryfe will cast Saber Reflect, reflecting 100% of all direct damage done to him to everyone within melee range.
Force Scream: Stryfe will periodically target a raid member within 30m and strike them with a Force-empowered scream, dealing x kinetic damage and forcing them to cower in fear for 4 seconds. Ignores highest threat target.
Force Crush: (Interruptible)(4 second channel) Stryfe will periodically target someone in melee range without highest threat and crush them through the Force, dealing x kinetic damage and stunning them for the duration. If it is not interrupted, the target will die at the end of the channel.
Intercede: Each time Illusory drops 20% hp Stryfe will Intercede to her no matter the distance, resetting his threat table.
Power of the Twins: (Enrage) Stryfe and Illusory use the Force to instantly kill all raid members within the room at the completion of the Sith Code rendition.
Force Bond: (Passive) Stryfe and Illusory share a powerful bond, increasing their damage done and reducing their damage taken by 5% every 5 seconds they are within 20 meters of one another.
Soresu Form: (Passive) At 19% HP, Stryfe will take on the Soresu Form, reducing all damage taken by 20%. He will no longer cast Enraged Defense.
Overwhelm: (Passive) If Illusory is defeated, Stryfe no longer holds back and gains Overwhelm. Increases melee attack speed by 30% and all damage done by 50%.
Sundering Gore: Every 15 seconds Stryfe applies this DoT to his primary target, inflicting x internal damage and reduces armor by 20%. Stacks up to 5 times. Requires Tank Swap.
Vengeful Slam: Every 35 seconds Stryfe will Force Charge to someone outside of melee range but within 30m and proceed to slam the ground, dealing x energy damage to everyone within 10m. Damage is magnified by every person caught in the attack.
Enraged Defense: At every 20% of hp lost Stryfe will use Enraged Defense for 10 seconds, gaining 10 charges. Each charge restores 2% hp. Charges are only consumed by direct damage and ignores DoTs.
Saber Reflect: (Replaces Enraged Defense)(4 second channel) After reaching 15% HP, Stryfe will cast Saber Reflect, reflecting 100% of all direct damage done to him to everyone within melee range.
Force Scream: Stryfe will periodically target a raid member within 30m and strike them with a Force-empowered scream, dealing x kinetic damage and forcing them to cower in fear for 4 seconds. Ignores highest threat target.
Force Crush: (Interruptible)(4 second channel) Stryfe will periodically target someone in melee range without highest threat and crush them through the Force, dealing x kinetic damage and stunning them for the duration. If it is not interrupted, the target will die at the end of the channel.
Intercede: Each time Illusory drops 20% hp Stryfe will Intercede to her no matter the distance, resetting his threat table.
Power of the Twins: (Enrage) Stryfe and Illusory use the Force to instantly kill all raid members within the room at the completion of the Sith Code rendition.
Spoiler: Illusory AbilitiesShow
Force Bond: (Passive) Stryfe and Illusory share a powerful bond, increasing their damage done and reducing their damage taken by 5% every 5 seconds they are within 15 meters of one another.
Sith Executioner: (Passive) If Stryfe is defeated, Illusory will employ the full use of her training. Assassinate can now be used on any target below 50% HP. In addition, she gains 20% increased damage and gains 80% evasion.
Melee Attack: X Weapon Damage.
Mind Trap: Every 35 seconds Illusory will trap a random raid member within 30 meters inside their own mind. Inside their mind a copy of themselves will be waiting for them. Defeat it to break free of the Mind Trap. Damage taken inside your mind carries over to the real world.
Phantom Stride: Illusory will periodically target a random foe outside of melee range but within 30 meters and rush forward after 3 seconds, dealing x energy damage to everyone in her path. Every foe struck by the attack generates a Phantom of Illusory, which will relentlessly assault them until defeated.
Assassinate: If any raid member within 30m falls below 30% HP, Illusory will rush towards them and instantly kill them. If the raid member is healed to above 30% HP before she arrives, they are instead stunned for 2 seconds and left with a DoT, dealing x internal damage over 10 seconds.
Electric Discharge: Used in conjunction with Force Pull. Each time Illusory loses 20% of her HP, she surrounds herself with surging lightning that deals x energy damage in a five meter radius.
Force Pull: Used in conjunction with Electric Discharge. Pulls all raid members within 30 meters to Illusory, snaring them by 75% for 2 seconds.
Ball Lightning: (Channeled) (Interruptible) At 15% HP Illusory creates powerful balls of lightning that will chase down anyone outside melee range. If touched, they explode and cause massive AoE energy damage in addition of applying the Lightning Burns debuff.
Lightning Burns: (Debuff) Two second DoT that deals x energy damage that in addition stuns the target for 1 second at the end of the duration.
Power of the Twins: (Enrage) Stryfe and Illusory use the Force to instantly kill all raid members within the room at the completion of the Sith Code rendition.
Sith Executioner: (Passive) If Stryfe is defeated, Illusory will employ the full use of her training. Assassinate can now be used on any target below 50% HP. In addition, she gains 20% increased damage and gains 80% evasion.
Melee Attack: X Weapon Damage.
Mind Trap: Every 35 seconds Illusory will trap a random raid member within 30 meters inside their own mind. Inside their mind a copy of themselves will be waiting for them. Defeat it to break free of the Mind Trap. Damage taken inside your mind carries over to the real world.
Phantom Stride: Illusory will periodically target a random foe outside of melee range but within 30 meters and rush forward after 3 seconds, dealing x energy damage to everyone in her path. Every foe struck by the attack generates a Phantom of Illusory, which will relentlessly assault them until defeated.
Assassinate: If any raid member within 30m falls below 30% HP, Illusory will rush towards them and instantly kill them. If the raid member is healed to above 30% HP before she arrives, they are instead stunned for 2 seconds and left with a DoT, dealing x internal damage over 10 seconds.
Electric Discharge: Used in conjunction with Force Pull. Each time Illusory loses 20% of her HP, she surrounds herself with surging lightning that deals x energy damage in a five meter radius.
Force Pull: Used in conjunction with Electric Discharge. Pulls all raid members within 30 meters to Illusory, snaring them by 75% for 2 seconds.
Ball Lightning: (Channeled) (Interruptible) At 15% HP Illusory creates powerful balls of lightning that will chase down anyone outside melee range. If touched, they explode and cause massive AoE energy damage in addition of applying the Lightning Burns debuff.
Lightning Burns: (Debuff) Two second DoT that deals x energy damage that in addition stuns the target for 1 second at the end of the duration.
Power of the Twins: (Enrage) Stryfe and Illusory use the Force to instantly kill all raid members within the room at the completion of the Sith Code rendition.
Spoiler: QuotesShow
Upon entering the Observance room:
Stryfe & Illusory: It has been such a long time since we’ve had visitors. We’ve always had to leave for our entertainment..
Aggro:
Stryfe & Illusory: Fools..
Player Death:
Stryfe & Illusory: Unworthy.
Stryfe & Illusory: Pathetic.
Stryfe & Illusory: Hahahaha!
Stryfe Defeated:
Stryfe: Such.. intensity..
Illusory: No! Brother!
Illusory Defeated:
Illusory: How.. dare.. you.
Stryfe: Sister! No!
Both Defeated:
Stryfe & Illusory: Hahahaha.. You know not what you do..
At First Minute Mark:
Stryfe & Illusory: Peace is a Lie; There is only Passion!
At Second Minute Mark:
Stryfe & Illusory: Through Passion, We gain Strength!
At Third Minute Mark:
Stryfe & Illusory: Through Strength, We gain Power!
At Fourth Minute Mark:
Stryfe & Illusory: Through Power, We gain Victory!
At Fifth Minute Mark:
Stryfe & Illusory: Through Victory, Our chains are Broken!
At Sixth Minute Mark(Enrage):
Stryfe & Illusory: THE FORCE SHALL FREE US!
Stryfe & Illusory: It has been such a long time since we’ve had visitors. We’ve always had to leave for our entertainment..
Aggro:
Stryfe & Illusory: Fools..
Player Death:
Stryfe & Illusory: Unworthy.
Stryfe & Illusory: Pathetic.
Stryfe & Illusory: Hahahaha!
Stryfe Defeated:
Stryfe: Such.. intensity..
Illusory: No! Brother!
Illusory Defeated:
Illusory: How.. dare.. you.
Stryfe: Sister! No!
Both Defeated:
Stryfe & Illusory: Hahahaha.. You know not what you do..
At First Minute Mark:
Stryfe & Illusory: Peace is a Lie; There is only Passion!
At Second Minute Mark:
Stryfe & Illusory: Through Passion, We gain Strength!
At Third Minute Mark:
Stryfe & Illusory: Through Strength, We gain Power!
At Fourth Minute Mark:
Stryfe & Illusory: Through Power, We gain Victory!
At Fifth Minute Mark:
Stryfe & Illusory: Through Victory, Our chains are Broken!
At Sixth Minute Mark(Enrage):
Stryfe & Illusory: THE FORCE SHALL FREE US!