Owner: Suleesha the Hutt, AKA Suleesha the Salacious. (Neutral NPC)
Keyholders: Binary Goddess (pubside), Raylán (pubside; á = alt + 160), Elsi Bepel (impside)
Stronghold: Mos Jilna's Pirate's Roost (Tatooine SH that is cross faction)
In-Character Location: Tatooine, the Mos Jilna Province
Premise: Boasting a diverse and eclectic Bazaar, Pitfighting Arena, Bounty Broker's Association Office, nuanced nightlife scene, and almost no Galactic oversight, the township of Mos Jilna is meant to operate as the Galaxy's one stop shop for trading and engaging in illicit activities, goods, and services.
Security: Mos Jilna is currently protected by a mixture of mercenaries ( <Blacksmith Tomahawks> ) and street gangs (Currently just NPC forces, but I'd love to bring in any interested guilds who wish to operate as a local criminal presence) unified under the banner of Suleesha the Hutt. In addition to repelling consistent attacks from Tusken Raiders and other hostile fauna in the region, security forces in Mos Jilna execute repercussions based on an infamy scale, with consistent offenders receiving more harsh consequences than those in search of just a little too much fun. Violence is not, strictly speaking, altogether illegal within city limits, but those who engage in it usually do so within the confines of the local Pitfighting Arena, where credits can be made betting on the outcome. Fighting within the Bazaar and the spaceport is strictly prohibited, but in other parts of the city, most turn a blind eye to it.
Notes: I intend to to start having either a weekly or biweekly event revolving around the Pitfighting Arena. Details to follow soon™.
Their departure marked a rapid return to the province's origins. Criminal syndicates returned, trade among Jawas and other remote species increased, and Mos Jilna became host to one of the Galaxy's most beloved, yet well kept secrets: deadly Pitfighting Tournaments to rival the bouts fought in Zakuul's Arena Grand.
These days, the province's population is estimated as being less than a thousand permanent residents, but when it plays host to the deadly contests for which it is known, that number can doubled, and even triple.
First came the Jawas. Then the mining companies. Czerka was the largest of them, but was neither the first or last to realize that the region contained precious little ore of value. In the absence of a profit margin, each company would eventually give up on the spot, leaving their tools and vehicles to whoever they could convince to buy from them. In many cases, only the Jawas and Tatooine's sands laid claim.
Throughout lulls in galactic activity, the spot would serve as a haven for criminals seeking to live on the fringes of scrutiny. Always there existed gambling. Sport and the passing of credits were excuse enough for the small spaceport to stay active, until one day, as war spread across the galaxy, and Jedi and Sith fought for world after world, Tatooine fell under their microscope. Mos Ila and Mos Jilna fell under Imperial control, even as Anchorhead -- one of the planet's oldest known settlements -- fell under Republic control.
For a time, there was a tentative peace. Years after the Treaty of Coruscant had been signed, and the Cold War's fragile peace lapsed only to bring war anew, the Eternal Empire made its presence known on the galactic stage. Taking over whole systems with ease, Tatooine was soon under the watchful eye of a Star Fortress. It was all the incentive the Sith needed to abandon Mos Jilna.
In the waning years since, the Hutt Cartel has taken over control of the port, leaving it in the charge of Suleesha the Hutt. The landscape has changed a great deal in that time. Vice has taken hold of the spaceport in a way that the region never knew previously. Gambling has spurned on tourism, which has increased trade, and increased trade has lead to bigger and better things upon which to gamble. Credits can be made everywhere if one knows where to look. Recently, the spot has become home to an up and coming pitfighting ring, which places both men and beasts alike in contest against each other. For those who do not enjoy the more commercial spectacle of Zakuul's Arena Grand, or do not see eye to eye with Emperor Arcann and his Infinite Fleet, it is an ideal alternative.
Mos Jilna is also home to some of the galaxy's best pilots, and is frequently sought out when the need for a skilled worker is key.
(OOC Note: This section is still a WIP. The reason for that is is that I would like Mos Jilna to operate as a middleman of sorts for various IC businesses to come together for trade purposes. Planning a business deal that a board room just isn't seedy enough to play host to? Mos Jilna is the place. In other words, I would like Mos Jilna to act like a billboard for various guilds and individuals, so they can advertise their various skill sets through it in an effort to find RP.
For example, Johnny the Smuggler is in need of work, and leaves his contact information in the Mos Jilna registry. Unscrupulous Business Man Bob sees the ad and contacts him about the prospect of doing work together. Basically, Mos Jilna acts as an easy template for people to meet up and encounter one another, and provides an IC location for them to meet that is free of OOC game mechanics, such PC's who may be leveling/trolling, or in-game mobs.
Additionally, I would like to open a PC-run branch of the BBA, where players who have collected a bounty can go IC'ly to turn in their captured or killed trophies and receive payment. I still have a good deal of logistics to figure out, including a discussion with Rax-Tex about clearing said bounties through the forums, but if there is interest in the idea, and perhaps some bodies to help run the BBA offices, then we'll be in business.)
(OOC Note: This is where all interested parties will be displayed, with their character's name/job up above, as well as a link to that person's enjin profile. Mos Jilna will be as much a networking service as a SH, and hopefully, through it, lots of different people can find the specific brand of RP they're looking for while keeping in relative proximity to other RP-ers. No matter what they do, from sales, to hunting, to smuggling.)
(OOC Note: It is my sincere hope that the pit fights in Mos Jilna will be one of the big IC draws to the SH week after week. Now, I haven't had the time to fully flesh out the system that I'll be using yet, nor the opportunity to experiment with a live event yet to see what works and does not where rolls are concerned, so for now, this area will remain largely WIP in the days leading up to our first event. With that said, if there are those out there who do have suggestions for a simple, yet engaging /roll format in which to conduct cross faction duels between player characters as well as non player creatures, I'd love to have some feedback.
With that said, I intend to keep an ongoing 'Hall of Fame,' which will keep track of all those who participate in the Sarlacc Circle, and their corresponding W/L ratio.
For myself, RP has always been about trying to create something compelling, and then seeing it through to the end. Whether it takes the form of characters, plotlines, or in this case, a living location, I want to tell the whole story. To that end, trying to take on the life of an entire city is a big undertaking that a lone person can't hope to do justice to. I need help bringing the place to life, and so I'm really hoping that between the various IC draws, Mos Jilna can thrive, and start to become its own entity.
My goals are definitely ambitious. I recognize that, and I also don't expect Mos Jilna to become a hub for RP overnight. There's lots of planning I still have to do, things to sort out, and events which I intend to announce soon™! In the meantime however, if this sounds at all interesting/appealing to you, PLEASE don't hesitate to reach out to me. The more people involved, the more options available.
In closing, I want to give some shout outs to a host of people in the community whose feedback was super helpful in getting the ball finally rolling. To start, big shout out to everyone in <The Virtue>, but most especially Ravnie , Daniele , and Mouse , who looked the place over extensively with me on multiple occasions, and offered lots of helpful suggestions. Valk , who talked me into redoing the greenhouse that became the Sarlacc Circle, Nestor and Dr. Cai'bek / Zemphis for listening to me ramble on and on about tiny details, and Eise for selling me the last handful of decos I needed to finish the place. Thanks everyone! <3
(This will almost certainly be edited countless times over the coming days. Check back often to see what's new!)